Mods The Nitty Gritty Guide to Grinding God Mods Without Going Broke - Part I. Mods. Main Mods Focus: Survivability. Notes. Phoenix is usually regarded as a good team at lower levels. Thus, here is my recommended approach for mods on Paploo the Ewok: Note: Transmitter, Processor and Data-Bus mods are MUCH more common. Potency to increase his chance to stun? I got tired of Mr. Defense being stunned. TL;DR Character Farm Lists, SWGoH 101: Soloing Heroic Pit Raid (Rancor), SWGoH 101: Rancor Solo – Breaking Down Raid Enemies, SWGoH 101: Rancor Solo – The Solo Process, SWGoH 101: Rancor Solo – Best Raid Toons and Why, SWGoH 101: Rancor Solo – Sample Heroic Rancor Solo Teams, SWGoH 101: Unlocking 7* Commander Luke Skywalker, SWGoH 101: Defeating Artist of War – Phoenix Gear, SWGoH 101: Defeating Artist of War – The Battles, SWGoH 101: Defeating Artist of War – RNG and Patience, SWGoH 101: Exponential Explanations (Character Levels), HSTR Farming Guide – Phase 2: Leia Spam, Sith, Troopers, and others, HSTR Farming Guide – Phase 4 Nihilus: Nightsisters, Territory Wars Guide – The Defensive Teams, Corsair LL Series LL120 RGB 120mm Dual Light Loop RGB LED PWM Fan Single Pack, Apple Gift Card – App Store, iTunes, iPhone, iPad, Airpods, Macbook, accessories and more (Email Delivery), SWGoH GameChangers: Details on Wicket Announced - Gaming-fans.com, SteelSeries Arctis 9X Wireless Gaming Headset – Integrated Xbox Wireless + Bluetooth – 20+ Hour Battery, TFEW: Best Power Cores for Trailbreaker & Exhaust, HPWU: Finding Formidable Foes in Wizarding Challenges (Fortresses), Avatar PR: 0.7.0 Update Features Several Major Changes, Transmitter (Square) – Defense mod with a primary focus on offense and a secondary focus on defense, potency, health and protection, Receiver (Arrow) – Defense mod with protection primary, although health and defense would work as well depending on your stats, just shoot for defense, health and protection secondaries, Processor (Diamond) – Health mod with a primary focus on defense and a secondary focus on health, potency and protection, Holo-Array (Triangle) – Health mod with a primary focus on health and a secondary focus on protection, potency and defense, Data-Bus (Circle) – Defense mod with primary focus on health and a secondary focus on protection, potency and defense, Multiplexer (Plus) – Defense mod with primary focus on defense and a secondary focus on health, potency and protection. Press question mark to learn the rest of the keyboard shortcuts. Deal Physical damage to target enemy. Which mod sets will make your characters capable of absorbing more damage, health sets or defense sets? From SWGoH Help Wiki. Either way, with an initial armor of 10%, a mod set bonus of 5% does not amount to (10% + 5% = 15%) or (1.1 * 1.05 = 1.155 = 15.5%), so I don't actually know HOW to do the math. While Defense is indeed my main focus, a Potency set with high defensive stats or a Health set is a fine choice as well. His special, Diversion, is where he taunts and can land Speed Down on a target enemy, and his other special, Galvanize, dispels debuffs from Paploo and a target ally. A fast Teebo, Ewok Elder or Chief Chirpa (or all three) will have Paploo taking a turn and getting Taunt up quickly, and avoiding Speed will help keep it up longer. As mentioned in Mod Rarity there are 11 Primary stats that mods can have: Health, Protection, Defense, Offense, Potency, Tenacity, Speed, Critical Damage, Critical Chance, Accuracy, Critical Avoidance. Potency is important to help land the Speed Down debuff with the Diversion special, but survivability really is key to Paploo. Sun fax, fives, Chief Nebit, and FOST are the most well suited. This means he his effective hp pool (prot + health) is 1.2% greater. Knowing your Physical and Special Defense value allows you to theorycraft your mods to check increases and decreases without wasting credits moving mods around. Today I 3 starred the Jedi Defense Mod challenge, meaning I can now sim it (whereas I could only do that with the Health Mods one before). Note that Level 7 of the unique does not include Protection recovery, thus I would focus more on Health in the early stages. This added defense essential means he takes 71.94 / 72.83 = 98.8% of the damage he would otherwise have taken without the set bonus. A quick look on SWGOH.GG confirms that this is accurate. 5% more defense is almost always going to be less useful than 5% health, because 5% more defense does not actually work out to 5% more effective HP. Defense buffs are extremely underwhelming in this game. The Diamond shaped mod has a fixed defense % bonus which every competitive player will have. After the set bonus is added, Fives takes 71.94% of incoming physical damage. Defense contributes to Armor and Resistance which both have diminshing returns. Added in an update in July 2017, Paploo is the lone Ewok tank that taunts. Battle in the Slicer's special Challenge against both Jedi and Separatist Droid characters to earn high value Defense-set New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. View the Rewards and Enemies for the DEFENSE MODS Event on Star Wars Galaxy of Heroes! So let's use him as the best case example: The defense set bonus gives 5% defense. Of course, other considerations like % health effects, healing also have an influence. Adding 5% defense changes the physical damage reduction from 27.18% to 28.06%. TLDR: Health is technically better in almost all cases. Do armor and resistance impact protection as well? Fives has a damage reduction of 27.18% with only this mod equipped. Other than that it is simply a good early Mod, and sometimes the more or less Primary Stat added to a Health Mod might be better than the main Mod itself. Save my name, email, and website in this browser for the next time I comment. 1 Mk 1 BlasTech Weapon Mod. So for defense to be better under these conditions, 101.2% of health + protection needs to be more than 100% of protection + 105% of health. I used the tool to great success in preparing for the most recent Palpatine event, when I was tweaking my Lando to give the max speed / crit chance possible with my existing mods. However, when you look at the absolute differences, you are looking at several 100 hp difference in the most extreme case scenarios. Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted, and all Separatist allies gain 10% Offense (stacking, max 50%). Factors to consider are that defense affects both protection and health by mitigating damage. Do they have higher base armor? That means STH, RG, Sun Fac and Poe are the only ones that might consider spending on Defense. When modded efficiently characters can reach greater potential. I was thinking health and crit damage since he gets guaranteed crit from his auto, but he's also the only tank so maybe full protection/health setup. Health % increase only affects the health pool. I.e., one 5% Defense set bonus is not the same as -5% incoming damage. Could call either stat 'Situational'. I also suggest as much Health and Protection on Paploo as you can as when you get to level 8 that 5% gain of both Health and Protection when Paploo gains any status effect will make him an incredibly tough one to beat. Is one stat multiplicative and one stat additive? Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. I recommend the use of Health, Defense or Potency mods on Paploo, but at least two sets of Defense mods are preferred. Special damage calculations make the ratios even more pronounced since resistance is almost always less than armor by default. Fives has the highest base armor in the game. Guerre galactique et arène intermédiaire, Quels personnages d'abord? Ideal Mod Setup for SWGoH Paploo: I recommend the use of Health, Defense or Potency mods on Paploo, but at least two sets of Defense mods are preferred. And if so, what's a good use case? Plus, Paploo has +25% Speed when he is not Taunting, so no need to add more in my opinion. Hence, practically, just use whatever is more convenient for you. Primary stats are the main assigned stat that a mod will increase. I know "Defense Up" is generally considered a garbage buff, and Health Mods make more sense when it comes to characters like Lumi or Barriss (who heal a percentage based on their total health), but are the Defense Mods worthwhile in any capacity? Given this is a new character who I have yet to use this is a breakdown of their kits per the in-game text and my analysis of how best to mod this new SWGoH toon. These updates included: Data for rolls was gathered using an api that pulls information straight from the game. Territory Battles, Which Characters First? Even with max protection mods, it is almost impossible to reach these levels of protection with fives currently. Still foggy on one potency actually does. But I'm curious as to what the consensus is when comparing the two mod types you'd receive from these challenges. In-game Mod Recommendations: Defense. If you can maximize the stats from these using a MK V, Tier A mod that is ideal. Mods play a very important role for determining the potential of a player's team. While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively. Yes Yes Yes Burning Characters-15% (0.03% for raid bosses) of max health per turn, reduces Yes Defense sets have a larger % bonus ratio than health mods when comparing set bonuses, and health primaries have a larger bonus ratio than defense mods when comparing primary bonuses. Defense mods are quite strong for the few characters at the higher end of the armor spectrum, who have ability sets that want survivability. Taunt is a requirement before going Defense. (adsbygoogle = window.adsbygoogle || []).push({}); The “ideal mod setup” can be interpreted a few different ways, but I am suggesting a blend of Health and Defense mods with high Speed, CC and Potency from the … Press J to jump to the feed. I swapped some of my defense on him for tenacity. SWGoH: New Conquest Game Mode set to join Galaxy of Heroes on March 1st, Lucasfilm Games & Zynga announce Star Wars: Hunters, coming in 2021, SWGoH 101 Mod Guide: Mod Views and In-Game Recommendations, SWGoH 101 Mod Guide: Dots/Rarities and Mod Levels, SWGoH 101 Mod Guide: Primary and Secondary Stats, SWGoH 101 Mod Guide: Understanding Mod Stats, SWGoH 101 Mod Guide: Speed, aka The Holy Grail, SWGoH 101 Mod Guide: Guide to Mod Slicing, SWGoH 101 Mod Guide: Mod Slicing – How To & Mod Salvage, SWGoH 101 Mod Guide: Mod Slicing – 5A to 6E Slicing, SWGoH 101 Mod Guide: Mod Slicing – When to Slice & TL;DR Quick Tips, SWGoH 101 Mod Guide: How to Choose Good Mods, SWGoH 101: Completing Rey’s Hero’s Journey Event, Rey’s Hero’s Journey: Mods and Strategies, Which Characters First? Those are with my decent mods on Bossk. Some characters special abilities are tied to their Health; Luminara's Master Healer's Blessing comes to mind. Today’s toon to review mods for is one of the newer Ewoks added to SWGoH – Paploo. We are basically comparing 5% defense to 5% health. -25% Speed, -25% Defense (Does not stack with Speed Down or Defense Down) Yes Yes Yes Buff Immunity Immune to buffs. Additional Areas to Focus: Given the amount of Turn Meter an Ewok team can generate, Speed should be avoided for Paploo. Btw, 5% defense on fives, equates to about 18 flat defense, it is significantly less for most other toons. Multiplexer (Plus) – Health mod with a primary focus on health and a secondary focus on speed, health and offense, defense or potency Images courtesy of SWGOH.gg & Capital Games Updated by LJ, 01.12.21 Finally, his unique, Don’t Hold Back, at level 8 shows him recovering 5% Health and Protection whenever he gains a status effect, and has him at +25% speed when not taunting. Every character that doesn't have taunt is going to have other considerations that will end up putting Defense last priority. Thus, here is my recommended approach for mods on Paploo the A quick look at his kit shows that his basic attack, Vigilant Strike, dispels buffs from the target enemy and grants him Defense Up and can also grant Defense Up for another Ewok if he is called to assist (Chief Chirpa…). I would focus on Defense first since his basic grants him Defense Up and the post Mods 2.0 value of Defense mods is much higher. Your email address will not be published. We are basically comparing 5% defense to 5% health. Rather than three sets of Health mods, it would be better to include one set of Health mods, one set of Potency mods, and one set of Tenacity mods. We crunch the numbers and find out! Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for each SWGoH character. When you work out the inequality, the defense is only better once we reach protection levels 3 x that of health. Why those particular characters instead of all tanks? SWGoH: March Calendar Released, Dark Troopers coming to Galaxy of Heroes? Health % increase only affects the health pool. Your Future in SWGoH, Which Characters First? The goal of any taunting Tank is to absorb hits to protect his/her teammates, and Paploo is no different. The raid consists of 4 Phases with two options for difficulty, Normal and Heroic, and has bonuses for Jedi and Jawas. FacebookTwitterGoogle+LinkedIn SWGOH.GG has just updated with the new 6* mods, faster backend and up to the hour meta report. Star Wars Galaxy of Heroes, SWGOH - Mods, SWGOH Characters, Star Wars Galaxy of Heroes, SWGOH Characters. They can provide the edge needed to pull off a win against a tough opponent and to get the most damage in a raid. This means before, Fives takes 72.82% of incoming physical damage. I don't know if I am going to fix this mod. Factors to consider are that defense affects both protection and health by mitigating damage. Well, realistically if you stockpile defense on a toon the most you get to is about 50% armor. If that is the case, with some math, I imagine toons like Sun Fac (with a maxed 30k protection, only 25k health, and 299 armor according to swgoh.gg) would be an excellent candidate for armor instead of HP. Also, Chief Chirpa‘s Ancestral Secrets special grants all allies 20% recovery of their Max Health, so focusing on Health for all Ewoks under his lead is a smart move. Because of this, health sets with defense primaries are essentially worthless, because a defense set with a health primary will give a higher value for both health and defense stats (at 6e). Lets assume this is always on the character. Instead of a 30% increase in just Health, the exchange would be +15% Potency and +20% Tenacity, which … If I have a character with 17.7% armor and give it a mod that has 3.75% armor and completes an armor set bonus for an additional 5% armor, how does it result to 18.85% total armor? Nonsense; Defense is not straight damage reduction. Ideal Mod Setup for SWGoH Enfys Nest: I recommend the use of a set of four Tenacity and two Health mods on Enfys Nest to maximize her survivability and use on your roster. Even then some of them have other considerations that may come ahead of Defense, such as Potency for RG. How does the math on mods work?

The squadron was led by Commander Jun Sato. General Grievous’ Malevolence is the best attacking Capital ship in SWGOH. You hate them. The Diamond shaped mod has a fixed defense % bonus which every competitive player will have. Galactic War and Mid-Tier Arena, Which Characters First? 100 Offense will increase Physical Damage (PD) and Special Damage (SD) by 100.
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